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Submission to Indiepocalypse Issue #35 (Paying Anthology)
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Devlog
v1.07 Patch Notes
May 07, 2024
by
SPARSE//GameDev
8
Hi all, this update fixes a bunch of lingering bugs that have been found over the last year. There are also a few gameplay tweaks, including improved spore/fire interaction which produces nice firebal...
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v1.06 Patch Notes
June 22, 2023
by
SPARSE//GameDev
4
#patch notes, #touch controls
Quick patch, mainly to improve the experience on mobile devices. v1.06 Changes Web player touch controls (itch & newgrounds only): removed ability to input a diagonal on the d-pad by pressing in betwe...
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v1.05 Patch Notes
June 09, 2023
by
SPARSE//GameDev
7
#patch notes, #font, #bug fix
Hi all, this is mostly visual update featuring a new Tolkien-inspired font that better fits the mood of the game, along with some minor bug fixes. Enjoy! v1.05 Changes Added custom font Clearer text d...
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v1.04 Patch Notes
March 08, 2023
by
SPARSE//GameDev
5
A small balance + animation update: v1.04 Changes Increased chance that a given spawned item will be a "fun" orb (fire, ice, teleport) -- other items will spawn slightly less often Improved several mo...
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v1.03 Patch Notes
January 02, 2023
by
SPARSE//GameDev
1
Happy New Year! I've released another update -- the biggest change here is more consistent item spawns which means you should always have at least something to work with and more runs should be viable...
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v1.02 Patch Notes
November 08, 2022
by
SPARSE//GameDev
5
Hey all, another small update! v1.02 Changes: Improved fire animation (was intended to flip horizontally every 3 frames, but I accidentally broke this before release) Changed text description for Orb...
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v1.01 Patch Notes
November 02, 2022
by
SPARSE//GameDev
3
Hi all, the game has been updated with a few small changes. v1.01 changes: You can now pick up <important item> even if your inventory is full. Fix a rare bug where 2 Mirrorshards could teleport into...
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