v1.03 Patch Notes


Happy New Year! I've released another update -- the biggest change here is more consistent item spawns which means you should always have at least something to work with and more runs should be viable.

I've also given a late-game enemy a new unique ability... (see spoilered gif below).


v1.03 Changes

  • Increased chance of spawning a weapon or staff until at least one has been spawned
  • Increased chance of spawning an uncursed wearable item until at least one has been spawned
  • Flesh Horrors have a new unique ability...
  • Frozen enemies no longer display "?" when switching to searching state
  • Fixed player appearing not to die on game over screen when killed while being pushed down a pit with slofall active
  • Fixed a visual glitch that would happen if you blinked to victory
  • Fixed player not casting light until taking a step after descending while on fire
  • Fixed creatures not casting light until next turn when they catch fire from being in light
  • Fixed tiles not catching fire if a burning creature moves onto it and either dies or stops burning immediately after
  • Fixed creatures with idle animations still animating while frozen

Files

intoruins_html.zip Play in browser
Jan 02, 2023
intoruins_windows.zip 1,014 kB
Jan 02, 2023
intoruins_osx.zip 3 MB
Jan 02, 2023
intoruins_linux.zip 773 kB
Jan 02, 2023
intoruins_raspi.zip 2 MB
Jan 02, 2023

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